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 DarkDragoon's Lucario Guide

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Poogach210
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Poogach210


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DarkDragoon's Lucario Guide Empty
PostSubject: DarkDragoon's Lucario Guide   DarkDragoon's Lucario Guide EmptyThu Feb 28, 2008 3:17 pm

Straight from Brawl Central, heres DarkDragoon's Lucario guide. All credit goes to DarkDragoon, as he made it.

/////////////////////////////////////////
//////Lucario FAQ and Database//////
////////////////////////////////////////
****************************
***Best Lucario Movies So Far:***
****************************

WW - Sheik(Lee) vs Lucario (Marcus)
Lucario v. Olimar
Lucario v. Diddy
Lucario v. Falco
Pikachu vs. Lucario vs. PT vs. Jigglypuff
Ike(Lee) vs Lucario (Marcus)
Lucario v. Snake
Lucario(Altoid) v. Link(j666)
Lucario(Altoid) v. Link(j666) 2
Lucario(Altoid) v. Snake(Psycho Midget)
Lucario(Altoid) v. Snake(Psycho Midget) 2
Lucario(Altoid) v. Marth(DC)
Lucario(Altoid) v. Marth(DC)
Pit(Light) v. Lucario(Forte)
Pit(Light) v. Lucario(Forte)
Pit(Light) v. Lucario(Forte)
Lucario(FRESH) v. ROB(JHNY5)
Fox v. Lucario
Buzz's Vids: (Best Example of the Lucario described in this guide ;o!)
Buzz(Lucario) v, Digicide(Diddy) <--BEAUTIFUL OFF THE WALL COMBOS!
Buzz(Lucario) v. Digicide(Diddy) 2
Buzz(Lucario) v. sugarpoultry(Wolf)
Buzz(Lucario) v. sugarpoultry(wolf)



**Video Section Trimmed to keep the better ones in**

DarkDragoon's Lucario Guide Lucario2

[][][][][][][][][]
[][][]Stats[][][]
[][][][][][][][][]

The Good and the Bad.

Whats so Good.
• Versatile and good recovery.
• He can Wall Cling, making his Good Recovery even better.
• One of the most maneuverable characters.
• Quick on the ground and the air.
• Easy to combo with.
• Great Aerial Game, complimented with the ground game.
The more damage you take, the more damage and knock back your attacks do!
• Aura is basically Blue Flames, and it is awesome.

Whats so Bad.
• Lucario is a bit big.
• He doesn’t fall very fast, so pursuing fast fallers if they escape from an Air Combo can be a problem.
• Using “Me First” at the wrong time can end up killing you.
• Force Palm forces Lucario to a complete stop before using it on the ground.
• Tends to die at low percents when knocked upwards.
• Knock-back when at really high percents can make it difficult to combo effectively.

You want numbers?
*Note, these are not concrete figures, if you disagree, feel free to contest them. I’m very understanding and reasonable, and this guide is for public use anyways, so all the better for the public.*

Attack Power(By %)-2/5(3/5) – Most attacks do anywhere from 4 to 18%, not counting fully charged, sweet spotted Smash Attacks.(When he starts taking damage, he deals more damage.)

Combo Ability-4/5 – Most of his attacks, especially his standard A combo, setup nicely into aerial combos.

KO Ability 3/5(4/5) – Only a few of Lucario’s Attacks [FSmash, DAir, DSmash] have and easy time with KOing opponents.(When he starts taking damage, he deals greater knock-back.

Ground Speed-4/5- He isn’t the fastest guy around[Fox, C.Falcon], but is pretty close[Falco, Pikachu].

Air Speed-3/5 –His jumps float through the air, vertical speed is less that horizontal speed.

Air Distance-4/5- Lucario has a great recovery. He can travel very far vertically and horizontally.

Fall Speed-2/5 – He falls slowly. It’s pretty much fact. This pretty much means watch out for fast fallers who like to use air combos.

Traction- 5/5
– From what I’ve seen, Lucario hasn’t budged an inch when shielding an attack.

Dodge Ability- 4/5- Has the ability to make very far distance, quick dodges. Spot Dodge is very quick, as well as aerial dodges.


Last edited by Poogach210 on Thu Feb 28, 2008 7:09 pm; edited 3 times in total
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Poogach210
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Posts : 54
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DarkDragoon's Lucario Guide Empty
PostSubject: Re: DarkDragoon's Lucario Guide   DarkDragoon's Lucario Guide EmptyThu Feb 28, 2008 3:18 pm

///////////////
///Moveset:///
//////////////

LEGEND:
"Power" refers to the %s dealt.
"Range" refers to where the hit-box travels.
"Speed" refers to the overall lag of the attack.


-------: ***** > **** > *** > ** > *
Power: High > Med-High > Medium > Med-Low > Low.
Range(in terms of distance the hitbox can travel): All > Long > Medium > Short > Close
Speed: Fast > Quick > Normal > Slow > Don’t Bother.


=======
==Tilts==
=======

-A/A/A(Standard Combo):Aura Bolt/Punch/Kick
Power: **
Range: **
Speed: ****
--Very quick, effective combo. Basically no lag on start up or ending. Its a jab, why would there be?
https://img.photobucket.com/albums/v620/DarkyDra/AA.gif
https://img.photobucket.com/albums/v620/DarkyDra/AAA.gif

-Dash A: Sliding Kick
Power: *
Range: **
Speed: ****
--Also, another quick attack, has a better distance, but has greater ending lag than the jab. However, the attack can be used equally well to start combos.
https://img.photobucket.com/albums/v620/DarkyDra/DASHA.gif

-FTilt: Aura Push
-Need Footage/Need to review Footage-
Power: **
Range: **
Speed: ****
--Another quick attack, low knockback, and can be pretty unexpected. Needs to be worked with some more.
https://img.photobucket.com/albums/v620/DarkyDra/FTILT.gif


-UTilt: Aura Axe Kick
Power: **
Range: **
Speed: *****
--VERY Good attack for Juggling. Very little startup, and the lack of great knock-back keeps it so that, without a proper DI, an enemy could be stuck there until the mid 50%s. Also easy to open up a combo using this at higher %s. Hits to both sides, and above Lucario. Easily his best tilt.(UTilt -> SH -> UAir -> Jump/DoubleJump -> DAir)
https://img.photobucket.com/albums/v620/DarkyDra/UTILT.gif

-DTilt: Aura Sweep Kick
Power: *
Range: **
Speed: *****
--It stops most "sliding" attacks, because of the disjointed hitbox using the Aura. Knocks opponents straight up, and is nearly as effective as Mewtwo's!
https://img.photobucket.com/albums/v620/DarkyDra/DTILT.gif

=======
=Smashes=
=======
-Forward Smash(FSmash): Aura Blast
Power: ****
Range: **
Speed: ***
--Possible #1 KO Move for Lucario while he is ground based. Racks up a good 16% damage before Lucario even gets his multiplier up, and the knock-back is just as good. I assume that its sweetspot is just like Mewtwo's, right at the center of the blast point. However, it is a smash move, so it has considerable Lag on both ends.
https://img.photobucket.com/albums/v620/DarkyDra/FSMASH.gif

-Up Smash(USmash): Aura Pillar
Power: ***
Range: ***
Speed: **
--This attack has some unseen hitboxes, which last for nearly the entire animation, which makes this Smash dangerous and unpredictable at times. Not bad in all situations, but faster attacks are probably the way to go.
https://img.photobucket.com/albums/v620/DarkyDra/USMASH.gif

-Down Smash(DSmash): Aura Field
Power: ***
Range: **
Speed: ***
--GREAT ATTACK. Remember Mewtwo? Remember HIS DSmash? Yea. Now take it and shoot it to the left and the right at the SAME TIME. Of course, keep in mind, it ONLY goes to the left and right, and doesn't go VERY low, although making up for it in a bit of horizontal distance.
https://img.photobucket.com/albums/v620/DarkyDra/DSMASH-1.gif

========
=Air Moves=
========
-Neutral Air(NAir): Aura Spin
Power: **
Range: **
Speed: **
--Okay. My friends report to me that this attack has a MAJOR flaw. For some reason, after using it in midair, you're disabled from doing any other attacks for a small while, about 1 jumps worth of air distance. I'm not sure why. However, the start-up on this is INSTANT, so you can chain it with a short-hopped DAir and possibly get some good results.
https://img.photobucket.com/albums/v620/DarkyDra/NAIR.gif

-Up Air(UAir):Aura Invert Kick
Power: ***
Range: **
Speed: ****
--Great for combos against FastFallers, because the knockback keeps the decently juggled in midair. Great follow up after DTilt or UTilt, also a great move to kill floaty characters through the top of the stage.
https://img.photobucket.com/albums/v620/DarkyDra/UAIR.gif

-Down Air(DAir): Aura Stomp
Power: ****
Range: ***
Speed: ***
--Easily Lucario's best Air move, and possibly one of the most useful in the game. You can send opponents in ANY direction with this attack, with incredible knock-back. This Attack has a Dis-Jointed hitbox, extending from your foot, and also STALLS you in midair.Also, it has multiple hits, so, depending on the spot you hit with, you can go for more damage, or a quicker shot. All the lag on this attack wears off by the time you begin falling again, and there is very little start up.

https://img.photobucket.com/albums/v620/DarkyDra/DAIR.gif

-Forward Air (Fair): Jumping Aura Kick
Power: **
Range: **
Speed: ****
--This attack is useful for push people off the stage, but not as much as Lucario's BAir. However, you can hit multiple times before the opponent is knocked away too far, so pairing it with a SH could be good for pulling something random out of the hat for quick damage.
https://img.photobucket.com/albums/v620/DarkyDra/FAIR.gif

-Backwards Air(BAir):Aura Backfist.
Power: **
Range: **
Speed: *****
--Useful for push opponents away, but the better part of the hitbox is SMALL. However, the sweet spot on this move is VERY Sweet.
https://img.photobucket.com/albums/v620/DarkyDra/BAIR.gif

=======
=Specials=
=======
-Neutral B(B): Aura Sphere Charge/Launch
Power: */****
Range: */*****
Speed: *****/****
--Using the charge to disrupt an opponent falling behind you can be followed up with MANY different moves, just as Mewtwos could. I'll expand on this later. As Lucario's multiplier goes up, so does the charge speed, and the SIZE of the Aura Sphere. At a high Multiplier, this attack can probably be deadly, even as a Baby Aura Sphere(BAS).
https://img.photobucket.com/albums/v620/DarkyDra/BCHARGE.gif
https://img.photobucket.com/albums/v620/DarkyDra/BSHOT.gif

-Side B(B>): Force Palm
Power: ***
Range: ***
Speed: **
--This attack has some drawbacks. It forces Lucario to stop moving, and has some considerable lag before and after the attack. I've yet to see it in action in midair, but its knock-back is comparable to that of the FSmash, so its mid-air use is probably going to be better than the ground use.

Using this attack at a close range, or while charging at an opponent is not actually bad, as long as you plan to grab him. Why? Because that is exactly what you'll do at a close range. Following it up with a punch that has decent stun and knockback, this move looks more and more like a decent EdgeGuarding or Approach move. Also, because it disrupts the flow of a match, there is still that quality about it that makes you opponent feel caught off guard.
However:
As stated by NESSBOUNDER:
Quote :
Force palm bringing Lucario to a halt is NOT a bad thing! Given the range of this attack, it can be used as a fake-out. You run towards an opponent in a predictable manner, and they calculate the distance and ready an attack to stop you, but you use Force palm just outside their attacking range and score a hit.
https://img.photobucket.com/albums/v620/DarkyDra/BSIDE.gif
https://img.photobucket.com/albums/v620/DarkyDra/BSIDEGRAB.gif


-Up B(B^): Extreme Speed
Power: X
Range: *****
Speed: *****
--Great move for recovery. It has distance, and has a curve you can put on the end to fake out edge hoggers. However, this technique is far from perfect for recovery, like Mewtwo's teleport. Its distance is slightly taken down when the curve is put in, and an enemy with good timing CAN hit you while you use this attack. Also, the start-up is a little obvious, and the ending lag when you land on the ground is punishable against speedy characters.
https://img.photobucket.com/albums/v620/DarkyDra/BUPVERT.gif
https://img.photobucket.com/albums/v620/DarkyDra/BUPHORIZ.gif
https://img.photobucket.com/albums/v620/DarkyDra/BUPCURVE.gif
https://img.photobucket.com/albums/v620/DarkyDra/BUPCANCEL.gif


-Down B(Bv): Double Team
Power: ****
Range: ***
Speed: *
--This attack is underused right now. This attack can effectively counter short-ranged projectiles. I didn't get to record the match where it happened several times to the ice climbers, but it DOES happen.
Also, after using this in the air, you will ATTEMPT to attack your opponent on the GROUND. So, if you would be facing the edge after using this attack in Mid-Air, you'd be better off dodging or using proper DI.
https://img.photobucket.com/albums/v620/DarkyDra/BDOWN.gif

======
=Grabs=
======
Grab: Lucario sticks his arms out to grapple.

Dash Grab: Not very long, he just pushes his arms out a bit, pretty much stops in place.
https://img.photobucket.com/albums/v620/DarkyDra/GRABDASH.gif
Grab Attack: Lucario forces aura into his opponents body through his palms.
https://img.photobucket.com/albums/v620/DarkyDra/GRABA.gif

Up Throw(UThrow):
Power: *
Range: *
Speed: ***
https://img.photobucket.com/albums/v620/DarkyDra/UTHROW.gif

Down Throw(DThrow):
Power: **
Range: *
Speed: ***
https://img.photobucket.com/albums/v620/DarkyDra/DTHROW.gif

Forward Throw(FThrow):
Power: ***
Range: *
Speed: **
https://img.photobucket.com/albums/v620/DarkyDra/FTHROW.gif

Backwards Throw(BThrow):
Power: **
Range: *
Speed: ***
https://img.photobucket.com/albums/v620/DarkyDra/BTHROW.gif

=========
=Final Smash=
=========
Flash Cannon:
Lucario jumps to the background, charges a beam, and fires it. Aimable, great knockback at the end. Damage in the 50%-ish range when the beam fully hits. About 5% per second.

======
=Taunts=
======
-Lucario gets in a Crane Stance and holds it.
-Lucario bends backwards and yells, creating small aura around him.
-Lucario extends his fist, and makes a puff of Aura appear.
https://img.photobucket.com/albums/v620/DarkyDra/TAUNTS.gif

========
=Alt Colors=
========
DarkDragoon's Lucario Guide LucarioAlternateColors-1

From Left to Right:
Yellow Shirt(Normal), Green Shirt, Grey Fur & Shirt, Blue Shirt, and Red Shirt.
========
=Multiplier=
========
Good news guys! I got some Official numbers from my friend with the game!
Using Aura Sphere, Lucario did the following damage:

At 0% - 13%
At 50%- 16%
At 100%- 20%
At 150%- 24%
and
At 200%- 26%


The REAL Multipliers are:
0% - x1.0
50% - ~x1.25(1.23)
100% - ~x1.50(1.53)
150% - ~x1.75 (1.84)
200% - x2.00


So!
That means, Lucario's Power doubles, but the problem becomes the fact you're not playing defense.
This reshapes my Meta-game plan, so I'll make my adjustments, and post them sometime tomorrow.

OKAY! I also had it tested with his DSmash!
The following results:
0%-13(x1.0)
50%-17(~x1.30)
100%-21(~x1.6)
150%-25(~x1.9)
200%-28(~x2.2)


Keep in mind, sweet spots tend to change data, so I would think that following Aura Sphere's Multipliers would be more accurate overall.

-Thanks to Ro0kie42 for the info!-

======
=Techs=
======
Lucario's FoxTrot
--Looks pretty good.
--==As More Techs are found, and recorded with Lucario, they'll be added. Eventually, we'll just have 1 big video!==--

=======
=Combos=
=======
https://img.photobucket.com/albums/v620/DarkyDra/DEMO.gif
That’s just a basic Lucario Demo Combo, and its decent as far as pressuring goes.
Opening with a DashA, leading to a DFAir(double FAir)
=========
=Match-Ups=
=========
Coming Soon!

=====
=Q&A=
=====

Q: How do I unlock Lucario?
-A: Fight Lucario in SSE as MetaKnight and WIN or complete all levels of Target Test Difficulty with 1 character.[/quote]
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Mr.Riolu

Mr.Riolu


Posts : 8
Join date : 2008-06-10
Age : 31
Location : In Mystery Dungeon

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PostSubject: Re: DarkDragoon's Lucario Guide   DarkDragoon's Lucario Guide EmptyWed Jun 18, 2008 2:19 am

pretty good man making the handicaps of Lucario 300% makes Aura Sphere So Powerful

if Lucario,s Damage Percent is 999% i think it will make Aura Sphere The Most Powerful Special Move in Brawl
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DarkDragoon's Lucario Guide Empty
PostSubject: Re: DarkDragoon's Lucario Guide   DarkDragoon's Lucario Guide Empty

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